The Shokan Queen’s Fatalities and Brutalities

Having trouble with Shokan queen’s fatalities and brutalities? This Sheeva Mortal Kombat 11 finishers guide should be helpful.

The launch of the new expansion Mortal Kombat 11: Aftermath brought several new playable characters to NetherRealm Studios’ popular fighter. One of which is the Shokan Queen Sheeva, whose last playable outing was in 2011’s Mortal Kombat. As one of the three DLC characters from the new expansion, she is an incredibly tough bruiser with a threatening moveset. This Sheeva Mortal Kombat 11 Finishers guide will detail her fatalities, brutalities, and friendship finishers and how to execute them.

Like the previous finishers guides, I’ll be using a universal key for inputs. Here is each input and its corresponding and what button it corresponds to depending on the system  you are using:

  • 1: Square (PS4), X (Xbox One)
  • 2: Triangle (PS4), Y (Xbox One)
  • 3: Circle (PS4), B (Xbox One)
  • 4: Cross (PS4), A (Xbox One)
  • F: Forward
  • B: Back
  • U: Up
  • D: Down

Sheeva Mortal Kombat 11 Finishers — Fatalities and Friendship

Sheeva Mortal Kombat 11

Like every character in Mortal Kombat 11, Sheeva has two standard fatalities; one of the button prompts is unlocked when you buy Mortal Kombat 11: Aftermath, the other can be unlocked in the Towers of Time. You can also unlock it if you know what the button prompt is or by using an Easy Fatality token.

The first fatality, which the button prompt is unlocked when you unlock Sheeva, is called Stomp the Yard. This is the one where she rips the skin off of her opponent’s arms, jumps in the air, and stomps on them until their torso blows up from impact.

To execute the Stomp the Yard fatality, you have to get within close range of your dazed opponent. I usually just walk into their direction until Sheeva’s body touches the opponent’s body. You then just press down three times then the one input, and it should perform the fatality. It’s one of the more simple fatalities to execute in Mortal Kombat 11.

  • Stomp the Yard: D, D, D, 1 (Close)

The second Sheeva Mortal Kombat 11 fatality is called Spinal Tap. Again, you can just unlock the button prompt by using an Easy Fatality token or by inputting the button prompt below.

In this fatality, Sheeva grabs her opponent by their legs and starts smashing their head into the ground. At one point, their jaw bursts out of their face, and the opponent seems to be choking on their own blood. Sheeva then sets their head on the ground, puts her foot on their head to hold it in place, and pulls up, removing their head and spine from their body. It’s pretty gnarly.

In order to execute this fatality, you will have to get within close range again. However, this time, you will press forward, down, down, forward, four, and the fatality should initiate. This input is slightly more difficult than the last one, but it isn’t too difficult to execute.

  • Spinal Tap: F, D, D, F, 4 (Close)

Mortal Kombat 11: Aftermath saw the return of friendship finishers. Rather than murdering your opponent with some gruesome or torturous coup de grace, you do something nice or goofy like RoboCop’s robot dance friendship finisher. Sheeva’s friendship is called Krystal Clear. In this finisher, Sheeva sets up several crystal glasses and plays a beautiful tune. It’s wonderful.

In order to execute the friendship finisher, you need to get Sheeva in mid range of her opponent. Typically, I dash back and take an extra few steps. Once you get into mid range, you input forward, back, down, down, one, and you should initiate the goofy sequence.

  • Krystal Clear: F, B, D, D, 1 (Mid)

Sheeva Mortal Kombat 11 Finishers — Brutalities

Sheeva Mortal Kombat 11

Sheeva also has a couple of brutalities available to try in her move list. These are a bit more difficult to execute than fatalities as there are pre-requisites needed in order to perform them. Below, you can find the inputs for two of Sheeva’s brutalities.

The Klassic

  • Do not block any attack during the final round
  • Must hold 2
  • Final Hit must be an uppercut

Skinned

  • Must hold down during hit
  • Final hit must come from a back throw

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