Sea of Thieves is finding a second wind and has already sold 1 million copies via Steam over a month after launching on the platform.
2020 has been the biggest year ever for Rare’s Sea of Thieves. After announcing at the start of the year that the co-op pirate adventure title had reached 10 million players in total, as of today, yet another major milestone for the game has now been reached.
Rare and Microsoft announced this morning that Sea of Thieves has now topped 15 million players altogether. This means that in a little over six months, the game’s community has grown by 50%, which is pretty staggering for a title that released over two years ago at this point.
Over on the official Xbox website, Rare’s Joe Neate said that Sea of Thieves has already been played more in the first 6 months of 2020 than it was in all of 2019 combined, which is pretty wild. Additionally, 3.3 million players joined in on the action last month, making June 2020 the biggest single month ever for the game.
? Today we raise our tankards to the 15 million pirates who have set sail for adventure and glory upon the Sea of Thieves – thank you! May your Voyages always be memorable, treasure hauls plentiful and bananas satisfyingly cronchy. ?
— Sea of Thieves (@SeaOfThieves) July 20, 2020
So what has led to Sea of Thieves seeing such a resurgence? Well, for starters, its release on Steam last month has been a major contributing factor. Rare divulged today that Sea of Thieves has already sold over 1 million copies alone via Steam, which is pretty staggering. Furthermore, concurrent player totals for the seafaring sim have since been quite high, showing that an active community over on Steam has since grown around the game.
All in all, Rare and Microsoft have to both be more than pleased with how Sea of Thieves has been doing this year. With the Xbox Series X slated to arrive later this holiday season, and with the game planned to receive some new boosts on the next-gen platform, it looks as though Sea of Thieves could continue to grow even more in the future.