Back in the halcyon days of, uh, last week, CD Projekt revealed it would be bringing the Witcher-y world of Geralt and friends to iOS and Android in the form of a free-to-play, augmented-reality “location-based RPG”. What it didn’t do, however, was show much in the way of gameplay, but the studio has now remedied that with a brisk new trailer.
The Witcher: Monster Slayer, as the mobile game is officially known, is the work of developer Spokko, and serves a prequel to the existing Witcher games.
Players, in the role of a fledging Witcher, must scour the untamed Continent in order to track, study, and battle creatures “both new and familiar”, with much of the action superimposed onto a corrupted version of the real-world through the technological wizardry of AR.
Before you take on your first contract, check out what awaits on the path ?
Here?s a sneak peek of #TheWitcherMonsterSlayer gameplay.
P.S. For the best experience watch it on your phone vertically. pic.twitter.com/G9uFlWZYtO
— The Witcher: Monster Slayer (@TheWitcherMS) August 31, 2020
Efficient monster hunters will need to craft potions, oils, and other helpful items instead of simply blundering into battle, and Spokko says it’s important to take real-world time of day and weather into account, as these can impact how each first-person skirmish plays out.
At least some of the above, plus a few snippets of overworld traversal, get an airing in CD Projeckt’s latest trailer, and its imposing AR monsters do, in fairness, look pretty cool.
Elsewhere, The Witcher: Monster Slayer promises “rich, story-driven quests” and “full-fledged adventures” that draw on previous Witcher titles, and CD Projekt says it’ll share more details on the game’s iOS and Android launch later this year.