Bravely Default 2, Octopath Traveler Producer Explains Via Famitsu How Covid-19 Affected Development

Bravely Default 2 and Octopath Traveler Producer Tomoya Asano explained in Famitsu how each series was affected by the Covid-19 pandemic.

This week’s Famitsu magazine (Weekly Famitsu Magazine November 5 2020 Issue) includes an interview on the Octopath Traveler prequel, Tairiku no Hasha, and also touches on Bravely Default 2, coming exclusively to Switch. Both series have different development teams but share a Producer, Tomoya Asano. In an interview together with Yuuki Yokoyama, the two producers shared interesting tidbits on Octopath Traveler, which we covered, but also on how the Bravely Default team and the Octopath Traveler team were hit differently by the Covid-19 pandemic.

In the Famitsu interview, Yuuki Yokoyama mentioned the Octopath Traveler team was previously strengthening itself, hiring a lot of staff and in the process consolidated its communication tools. Creating an environment that makes development easy even through remote work. As such, even when the Covid-19 situation started, the game’s development stayed smooth.

In counterpart, Tomoya Asano explained that the Bravely Default 2 team didn’t have a remote work environment already planned out like the Octopath Traveler Tairiku no Hasha team, so the game’s development suffered a lot because of that. He explained that when the Corona virus state of emergency happened in Japan, from April 8 until May 6. they forcibly switched to remote work without a lot of preparation. And now ever since it was lifted, they’re going back to the studio, while being wary of the Three Cs.

Judging from all this, the development of Bravely Default 2 was quite the ordeal. However, we learned since June that the game is in its final stages of development. Moreover, the Bravely Default Japanese Twitter teased in mid October that we’ll get news soon. This will possibly be a release date. For now, Bravely Default 2 is only planned for “2020”.

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