Get the inside story on the reboot that never was.
Last week, as part of its 60th anniversary celebrations, Sega released an unfinished prototype version of a Golden Axe reboot that saw a small team from Sega Australia look to modernise and revitalise one of the company’s beloved arcade franchises. Suffice to say, the sudden release of the original 2012 code caught its creators by surprise, and developer Tim Dawson’s Twitter thread detailed at length a story of the project’s inept mismanagement that took place in crunch conditions. Sega stepped in to apologise to the coders. As the prototype itself was only available for one weekend, you may have missed out on the opportunity to play it.
And that’s where Digital Foundry may be able to help. DF Retro creator John Linneman is streaming gameplay from the prototype, and joining him to discuss the project in much more depth are the game’s developers, Sanatana Mishra and Tim Dawson.